"Perfection is not attainable but if we chase for
perfection we might catch excellence."
With UMG ATL passing there was a lot of changes and unique topics to touch on. Roster changes, sponsorship issues, and upsets during the tournament, are just a few of the things that could be discussed. But what was the overall biggest thing to catch a majority of the viewer’s eyes? Outside of Complexity winning their 3rd consecutive title (which many predicted beforehand) the biggest story would be the rise of Team Kaliber. Hype surrounded the team as soon as they assembled. Including a solid cast of Sharp, Theory, Goonjar, and Neslo, they’ve started to take the CoD world by storm. The question is, are they done? I recently got a chance to sit down with TK’s own Neslo to discuss the team, why it works, and what the future holds.
(RTV) How did you come to join team TK, formally vVv?
(Neslo) When Stainville decided to leave Envy, many players/teams knew there would be changes in current rosters. So, when they picked up Karma, a slot opened up for Impact and John joined the likes of that team. Well, then his spot from Faze was opened and a domino effect of roster changes began. Luckily, it seemed that the one role that maintained while everything else was changing was a roamer/selfish player, and that’s what I played in game. The final step was when MBoZe decided to join Unite, and the old vVv squad needed 1. I was released from Prime, and became very anxious to run some games with a new team. Things clicked, and the guys decided to pick me up and that was around the same time we signed with Team Kaliber.
What role do you play on the team?
I play the roamer/sub role for hardpoint, OBJ in Capture the Flag, and Shot-Caller in Search and Destroy.
Obviously, you are known for your SnD game and it seems to have transitioned into TK as you guys have been dominant in the game type. Can you give insight into why you feel that is?
We are all very good Search and Destroy players on the team, obviously not just me; and when all 4 of us have the ability to drop double digit kills, it allows us to go huge when we need to do so. That remains a big factor when it comes to winning on LAN and in tournaments. When we start a round, we call a play, and we run it; win or lose that round, we run that play. There is no hesitation, a ton of small talk in between rounds, and that’s why we come out on top; we make sure to have fun and work hard. We have multiple strategies, setups and rules we run in Search and Destroy and we work hard to maintain that level of playing ability. I think this team was very good before I joined, but not having a shot-caller and someone to take control hurt them, whereas, this position is extremely important when making major plays. All and all, we just mesh very well, communicate at a high level, and don’t hesitate when we’re on our A-Game
A lot of people say that you captain the team when playing in game and take up more of a leadership role. Is there truth to that or is it more of an open discussion amongst everyone while playing?
I think we are all very vocal with each other in general, but you could say I’m the in game leader. I’m not used to just playing on a team; I ran High Profile in MW3 and Prime Example, currently in Black Ops 2 (before moving here to Kaliber,) I’m just used to that leadership role. Goonjar is a VERY vocal player, and so is Sharp; and with that one thing we stressed while we were grinding for UMG ATL and improving was everyone needs to be as vocal as possible, so things were a lot easier than anticipated. Out of game, in game, transitions to hills, baits with Search and Destroy, EVERYONE had to be 100% vocal or we could never succeed. To be honest, I think my SND leadership comes into play the most, and I just have a very good understanding of the game mode, since I originally came from Counter-Strike.
Obviously placing 2nd at UMG ATL was a great tournament finish; especially since it was your first tournament as a team. What are your predictions for TK at PAX, MLG Columbus, and beyond?
I mean, we were only together for three weeks going into the event; a lot of teams had new rosters, and even though we don’t have flashy players or players that would make a “top players” list, we still find away to work our way towards the top. I think with work on our respawn game types, transitioning to a new META game similar to what Complexity is running, we have an extremely high chance of winning PAX. I don’t like predictions but we can only get better, and we placed 2nd at our first event, so you can do the math and guess what I am trying to say.
Read more of the interview on the Official RTV website.